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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/23/2026 6:45:02 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f6714c4acfdf44c0a687ea1b34c62325

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 20 cave tokens in stacks of 4
Map Traverse Score: 412
Difficulty: Easy
Map Difficulty Score: 122.7

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number G J N F K D Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
3 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
5 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
7 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 412 262 132
50%
45
17%
10
4%
5
2%
44
17%
7
3%
19
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Hex Map - G (455, 311) 120° (2x) 120° 69.0
3 Hex Map - J (911, -1) 0° (0x) 60° 58.0
4 Hex Map - N (1412, 232) 300° (5x) 60° 49.0
5 Hex Map - F (1867, 543) 300° (5x) 120° 69.0
6 Hex Map - K (2369, 309) 180° (3x) 180° 62.0
7 Hex Map - D (2322, -234) 300° (5x) 150° 68.0
8 Ending - Water (2507, -556) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 60° Hex Map - G 240° 7 8
2 G → J Hex Map - G 120° Hex Map - J 300° 7 8
3 J → N Hex Map - J 60° Hex Map - N 240° 7 9
4 N → F Hex Map - N 60° Hex Map - F 240° 7 9
5 F → K Hex Map - F 120° Hex Map - K 300° 7 11
6 K → D Hex Map - K 180° Hex Map - D 0° 5 12
7 D → Water Hex Map - D 150° Ending - Water 0° 3 6


Generated with v11.2.9