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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/26/2026 2:42:22 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f6a44ad7a4ba458dbe261cf63915021e

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 415
Difficulty: Moderate
Map Difficulty Score: 126.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number C Water Blockade 4 I Jungle Blockade 1 K Rubble Blockade 3 E Jungle Blockade 5 N Rubble Blockade 6 G Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 415 268 138
51%
37
14%
12
4%
5
2%
48
18%
6
2%
22
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (437, -228) 240° (4x) on top -
3 Hex Map - C (547, 155) 180° (3x) 60° 41.0
4 Blockade - Jungle Blockade 1 (846, 161) 240° (4x) on top -
5 Hex Map - I (956, 544) 180° (3x) 300° 79.0
6 Blockade - Rubble Blockade 3 (925, 547) 120° (2x) on top -
7 Hex Map - K (546, 934) 300° (5x) 300° 62.0
8 Blockade - Jungle Blockade 5 (377, 703) 120° (2x) on top -
9 Hex Map - E (-2, 1090) 120° (2x) 70.0
10 Blockade - Rubble Blockade 6 (268, 1108) 180° (3x) on top -
11 Hex Map - N (136, 1633) 120° (2x) 49.0
12 Blockade - Sand Blockade 2 (133, 1651) 180° (3x) on top -
13 Hex Map - G (1, 2176) 240° (4x) 30° 69.0
14 Ending - Jungle (186, 2498) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 60° Hex Map - C 240° 5 6
2 C → I Hex Map - C 60° Hex Map - I 240° 5 6
3 I → K Hex Map - I 300° Hex Map - K 120° 5 8
4 K → E Hex Map - K 300° Hex Map - E 120° 5 8
5 E → N Hex Map - E Hex Map - N 180° 5 6
6 N → G Hex Map - N Hex Map - G 180° 3 4
7 G → Jungle Hex Map - G 30° Ending - Jungle 240° 3 6


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