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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/17/2026 2:50:39 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f6db590ab2e44077a5b7ec597b65b1ef

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 334
Difficulty: Very Difficult
Map Difficulty Score: 261.8

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number X Jungle Blockade 5 E Jungle Blockade 1 V Rubble Blockade 3 P S Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 334 210 81
39%
57
27%
7
3%
5
2%
22
10%
5
2%
14
7%
13
6%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (203, -649) 300° (5x) on top -
3 Hex Map - X (318, -546) 0° (0x) 180°, 60° 69.0
4 Blockade - Jungle Blockade 1 (767, -1064) 0° (0x) on top -
5 Hex Map - E (635, -1089) 180° (3x) 120° 70.0
6 Blockade - Rubble Blockade 3 (838, -1738) 300° (5x) on top -
7 Hex Map - V (953, -1635) 0° (0x) 120° 73.0
8 16 Space Strip - P (1359, -1947) 0° (0x) 120° 26.0
9 Hex Map - S (1768, -2259) 0° (0x) 150° 55.0
10 Ending - Jungle (1953, -2581) 150° (3x) - -
11 Tavern - Rubble (618, -368) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 120° Hex Map - X 300° 1 2
2 X → E Hex Map - X 180° Hex Map - E 1 2
3 E → V Hex Map - E 120° Hex Map - V 300° 1 2
4 V → P Hex Map - V 120° 16 Space Strip - P 300° 3 6
5 P → S 16 Space Strip - P 120° Hex Map - S 300° 3 5
6 X → Rubble Hex Map - X 60° Tavern - Rubble 240° 6 9
7 S → Jungle Hex Map - S 150° Ending - Jungle 3 7


Generated with v11.2.9