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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/12/2026 5:05:23 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f70c0dd5015043248074b7f6979b2788

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 606
Difficulty: Very Difficult
Map Difficulty Score: 761.6

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number X Sand Blockade 2 T Water Blockade 4 V Rubble Blockade 6 N Rubble Blockade 3 P D J Jungle Blockade 5 G Jungle Blockade 1 L Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
16 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
17 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
18 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 606 361 143
40%
86
24%
16
4%
9
2%
56
16%
9
2%
18
5%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - X (548, -156) 240° (4x) 60°, 180° 69.0
4 Blockade - Water Blockade 4 (939, -306) 240° (4x) on top -
5 Hex Map - T (1049, 77) 120° (2x) 60° 75.0
6 Blockade - Rubble Blockade 6 (1486, -151) 240° (4x) on top -
7 Hex Map - V (1596, 232) 240° (4x) 73.0
8 Blockade - Rubble Blockade 3 (1775, 250) 180° (3x) on top -
9 Hex Map - N (1643, 775) 60° (1x) 300° 49.0
10 16 Space Strip - P (1145, 931) 180° (3x) 240° 26.0
11 Hex Map - D (550, 931) 120° (2x) 300° 68.0
12 Blockade - Jungle Blockade 5 (381, 700) 120° (2x) on top -
13 Hex Map - J (2, 1087) 300° (5x) 300° 58.0
14 Blockade - Jungle Blockade 1 (-259, 700) 120° (2x) on top -
15 Hex Map - G (-638, 1087) 120° (2x) 240° 69.0
16 Hex Map - L (-1277, 1088) 120° (2x) 210° 69.0
17 Ending - Water (-1462, 766) 210° (4x) - -
18 Tavern - Rubble (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 120° 16 Space Strip - R 300° 4 5
2 A → X Starting - A 120° Hex Map - X 300° 5 8
3 X → T Hex Map - X 60° Hex Map - T 240° 5 13
4 T → V Hex Map - T 60° Hex Map - V 240° 3 6
5 V → N Hex Map - V Hex Map - N 180° 7 10
6 X → Rubble Hex Map - X 180° Tavern - Rubble 6 9
7 N → P Hex Map - N 300° 16 Space Strip - P 120° 4 7
8 P → D 16 Space Strip - P 240° Hex Map - D 60° 1 3
9 D → J Hex Map - D 300° Hex Map - J 120° 5 8
10 J → G Hex Map - J 300° Hex Map - G 120° 1 2
11 G → L Hex Map - G 240° Hex Map - L 60° 1 2
12 L → Water Hex Map - L 210° Ending - Water 60° 3 8


Generated with v10.1.1