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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/17/2026 2:23:43 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f731efa4843140edaa420a77af9959ef

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 341
Difficulty: Very Difficult
Map Difficulty Score: 400.9

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number L Sand Blockade 2 H Rubble Blockade 6 C Jungle Blockade 5 E Rubble Blockade 3 J Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 341 230 97
42%
42
18%
7
3%
6
3%
44
19%
6
3%
28
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (483, -306) 240° (4x) on top -
3 Hex Map - L (593, 77) 0° (0x) 120° 69.0
4 Blockade - Rubble Blockade 6 (1118, -26) 300° (5x) on top -
5 Hex Map - H (1233, 77) 180° (3x) 180° 59.0
6 Blockade - Jungle Blockade 5 (1045, -441) 0° (0x) on top -
7 Hex Map - C (913, -466) 240° (4x) 120° 41.0
8 Blockade - Rubble Blockade 3 (1162, -1037) 300° (5x) on top -
9 Hex Map - E (1277, -934) 240° (4x) 120° 70.0
10 Blockade - Jungle Blockade 1 (1756, -1115) 300° (5x) on top -
11 Hex Map - J (1871, -1012) 300° (5x) 150° 58.0
12 Ending - Jungle (2056, -1334) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 60° Hex Map - L 240° 3 5
2 L → H Hex Map - L 120° Hex Map - H 300° 1 3
3 H → C Hex Map - H 180° Hex Map - C 0° 1 3
4 C → E Hex Map - C 120° Hex Map - E 300° 3 4
5 E → J Hex Map - E 120° Hex Map - J 300° 1 2
6 J → Jungle Hex Map - J 150° Ending - Jungle 0° 3 6


Generated with v11.2.9