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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/26/2026 4:06:21 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f7595831c2ef4711889d8a405433f636

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 499
Difficulty: Very Difficult
Map Difficulty Score: 273.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number G Rubble Blockade 3 S Sand Blockade 2 U Jungle Blockade 5 W Jungle Blockade 1 F Rubble Blockade 6 O L Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 499 286 120
42%
41
14%
19
7%
7
2%
52
18%
8
3%
20
7%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (341, -415) 300° (5x) on top -
3 Hex Map - G (456, -312) 60° (1x) 60°, 180° 69.0
4 Blockade - Sand Blockade 2 (893, -540) 240° (4x) on top -
5 Hex Map - S (1003, -157) 0° (0x) 55.0
6 Blockade - Jungle Blockade 5 (1182, -139) 180° (3x) on top -
7 Hex Map - U (1050, 386) 0° (0x) 60° 77.0
8 Blockade - Jungle Blockade 1 (1349, 392) 240° (4x) on top -
9 Hex Map - W (1459, 775) 0° (0x) 120° 73.0
10 Blockade - Rubble Blockade 6 (1800, 360) 300° (5x) on top -
11 Hex Map - F (1915, 463) 120° (2x) 60° 69.0
12 16 Space Strip - O (2165, 812) 60° (1x) 60° 38.0
13 Hex Map - L (2422, 1159) 240° (4x) 30° 69.0
14 Ending - Jungle (2607, 1481) 30° (1x) - -
15 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 120° Hex Map - G 300° 5 6
2 G → S Hex Map - G 60° Hex Map - S 240° 5 7
3 S → U Hex Map - S Hex Map - U 180° 7 11
4 U → W Hex Map - U 60° Hex Map - W 240° 5 8
5 W → F Hex Map - W 120° Hex Map - F 300° 5 10
6 G → Rubble Hex Map - G 180° Tavern - Rubble 6 7
7 F → O Hex Map - F 60° 16 Space Strip - O 240° 5 8
8 O → L 16 Space Strip - O 60° Hex Map - L 240° 5 7
9 L → Jungle Hex Map - L 30° Ending - Jungle 240° 2 4


Generated with v11.1.9