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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/19/2026 6:32:19 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f77dddcae91f429bb9329c5d439b85d9

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 615
Difficulty: Very Difficult
Map Difficulty Score: 737.9

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number X Jungle Blockade 5 D Jungle Blockade 1 I Rubble Blockade 6 V Sand Blockade 2 T Water Blockade 4 G Rubble Blockade 3 K E Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
15 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
16 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 615 345 156
45%
64
19%
22
6%
9
3%
45
13%
9
3%
16
5%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (433, -259) 300° (5x) on top -
3 Hex Map - X (548, -156) 0° (0x) 60°, 180° 69.0
4 Blockade - Jungle Blockade 1 (1077, -540) 240° (4x) on top -
5 Hex Map - D (1187, -157) 180° (3x) 120° 68.0
6 Blockade - Rubble Blockade 6 (1528, -572) 300° (5x) on top -
7 Hex Map - I (1643, -469) 180° (3x) 180° 79.0
8 Blockade - Sand Blockade 2 (1819, -987) 0° (0x) on top -
9 Hex Map - V (1687, -1012) 300° (5x) 120° 73.0
10 Blockade - Water Blockade 4 (1982, -1505) 300° (5x) on top -
11 Hex Map - T (2097, -1402) 300° (5x) 120° 75.0
12 Blockade - Rubble Blockade 3 (2300, -2051) 300° (5x) on top -
13 Hex Map - G (2415, -1948) 240° (4x) 120° 69.0
14 Hex Map - K (3055, -1948) 180° (3x) 60° 62.0
15 Hex Map - E (3418, -1481) 60° (1x) 30° 70.0
16 Ending - Water (3603, -1159) 30° (1x) - -
17 Tavern - Rubble (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 5 8
2 X → D Hex Map - X 60° Hex Map - D 240° 1 3
3 D → I Hex Map - D 120° Hex Map - I 300° 6 9
4 I → V Hex Map - I 180° Hex Map - V 7 12
5 V → T Hex Map - V 120° Hex Map - T 300° 5 9
6 X → Rubble Hex Map - X 180° Tavern - Rubble 6 12
7 T → G Hex Map - T 120° Hex Map - G 300° 1 2
8 G → K Hex Map - G 120° Hex Map - K 300° 1 3
9 K → E Hex Map - K 60° Hex Map - E 240° 3 5
10 E → Water Hex Map - E 30° Ending - Water 240° 3 6


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