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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/9/2025 10:50:45 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f78be0a4ff354123963a52bb53e9bde3

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 359
Difficulty: Moderate
Map Difficulty Score: 154.5

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number T Rubble Blockade 6 U Rubble Blockade 3 R W H Jungle Blockade 5 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 359 210 75
36%
37
18%
13
6%
6
3%
49
23%
3
1%
3
1%
19
9%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - T (455, 311) 240° (4x) 0°, 120° 75.0
4 Blockade - Rubble Blockade 3 (634, 329) 180° (3x) on top -
5 Hex Map - U (502, 854) 0° (0x) 300° 77.0
6 16 Space Strip - R (114, 972) 120° (2x) 33.0
7 Hex Map - W (139, 1480) 0° (0x) 73.0
8 Blockade - Jungle Blockade 5 (318, 1498) 180° (3x) on top -
9 Hex Map - H (186, 2023) 0° (0x) 330° 59.0
10 Ending - Jungle (1, 2345) 330° (6x) - -
11 Tavern - Sand (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 60° Hex Map - T 240° 7 8
2 T → U Hex Map - T Hex Map - U 180° 5 10
3 U → R Hex Map - U 300° 16 Space Strip - R 120° 5 9
4 R → W 16 Space Strip - R Hex Map - W 180° 3 4
5 W → H Hex Map - W Hex Map - H 180° 6 11
6 T → Sand Hex Map - T 120° Tavern - Sand 300° 6 7
7 H → Jungle Hex Map - H 330° Ending - Jungle 180° 3 8


Generated with v6.10.4