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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/6/2026 1:46:05 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f798203a10c4445f91cd9e173f0ce2c6

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 633
Difficulty: Very Difficult
Map Difficulty Score: 735.4

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number R W S Jungle Blockade 5 V Sand Blockade 2 L Water Blockade 4 M Jungle Blockade 1 G Rubble Blockade 6 I Rubble Blockade 3 C Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
16 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
17 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
18 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 633 361 146
40%
70
19%
28
8%
9
2%
62
17%
10
3%
18
5%
13
4%
5
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - R (158, 505) 240° (4x) 33.0
3 Hex Map - W (232, 1008) 300° (5x) 60°, 300° 73.0
4 Blockade - Jungle Blockade 5 (577, 936) 240° (4x) on top -
5 Hex Map - S (687, 1319) 240° (4x) 55.0
6 Blockade - Sand Blockade 2 (866, 1337) 180° (3x) on top -
7 Hex Map - V (734, 1862) 60° (1x) 73.0
8 Blockade - Water Blockade 4 (1004, 1880) 180° (3x) on top -
9 Hex Map - L (872, 2405) 120° (2x) 69.0
10 Blockade - Jungle Blockade 1 (1324, 2423) 180° (3x) on top -
11 Hex Map - M (1192, 2948) 0° (0x) 91.0
12 Blockade - Rubble Blockade 6 (1553, 2966) 180° (3x) on top -
13 Hex Map - G (1421, 3491) 60° (1x) 60° 69.0
14 Blockade - Rubble Blockade 3 (1858, 3263) 240° (4x) on top -
15 Hex Map - I (1968, 3646) 120° (2x) 120° 79.0
16 Hex Map - C (2562, 3568) 240° (4x) 90° 41.0
17 Ending - Water (2932, 3568) 90° (2x) - -
18 Tavern - Sand (-68, 1186) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 60° 16 Space Strip - R 240° 1 2
2 R → W 16 Space Strip - R Hex Map - W 180° 3 4
3 W → S Hex Map - W 60° Hex Map - S 240° 6 11
4 S → V Hex Map - S Hex Map - V 180° 7 11
5 V → L Hex Map - V Hex Map - L 180° 5 9
6 W → Sand Hex Map - W 300° Tavern - Sand 120° 5 7
7 L → M Hex Map - L Hex Map - M 180° 1 3
8 M → G Hex Map - M Hex Map - G 180° 3 4
9 G → I Hex Map - G 60° Hex Map - I 240° 5 6
10 I → C Hex Map - I 120° Hex Map - C 300° 3 4
11 C → Water Hex Map - C 90° Ending - Water 300° 3 6


Generated with v11.2.9