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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/17/2026 10:48:26 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f7d3e082e7444ca8bae6523091e26a3e

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 423
Difficulty: Very Difficult
Map Difficulty Score: 620.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number J Jungle Blockade 1 D Rubble Blockade 6 G Water Blockade 4 K Jungle Blockade 5 M Rubble Blockade 3 P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 423 246 126
51%
41
17%
16
7%
5
2%
34
14%
6
2%
18
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (207, 162) 240° (4x) on top -
3 Hex Map - J (317, 545) 120° (2x) 60° 58.0
4 Blockade - Rubble Blockade 6 (570, 629) 240° (4x) on top -
5 Hex Map - D (680, 1012) 240° (4x) 300° 68.0
6 Blockade - Water Blockade 4 (603, 937) 120° (2x) on top -
7 Hex Map - G (224, 1324) 0° (0x) 240° 69.0
8 Blockade - Jungle Blockade 5 (144, 906) 60° (1x) on top -
9 Hex Map - K (-231, 1013) 60° (1x) 300° 62.0
10 Blockade - Rubble Blockade 3 (-170, 1172) 120° (2x) on top -
11 Hex Map - M (-549, 1559) 120° (2x) 240° 91.0
12 16 Space Strip - P (-960, 1247) 0° (0x) 270° 26.0
13 Ending - Jungle (-1287, 1247) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 60° Hex Map - J 240° 1 2
2 J → D Hex Map - J 60° Hex Map - D 240° 3 5
3 D → G Hex Map - D 300° Hex Map - G 120° 5 10
4 G → R Hex Map - G 0° 16 Space Strip - R 180° 4 5
5 G → K Hex Map - G 240° Hex Map - K 60° 6 9
6 K → E Hex Map - K 180° Hex Map - E 0° 5 7
7 K → M Hex Map - K 300° Hex Map - M 120° 1 3
8 M → P Hex Map - M 240° 16 Space Strip - P 60° 1 4
9 P → Jungle 16 Space Strip - P 270° Ending - Jungle 120° 3 8


Generated with v11.2.9