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Setup for 2 Player a Game of Quest for El Dorado

Generated on 6/23/2025 6:47:25 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f7f54ef595d441eca5f2ae3ea29fa56f

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 13 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 676
Difficulty: Very Difficult
Map Difficulty Score: 828.4

20 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number S Jungle Blockade 5 X Rubble Blockade 3 C Water Blockade 4 I Sand Blockade 2 U Rubble Blockade 6 H Jungle Blockade 1 F L N Q O Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
15 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
16 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
17 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
18 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
19 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
20 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 676 414 168
41%
82
20%
17
4%
9
2%
79
19%
9
2%
30
7%
11
3%
9
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (253, 84) 240° (4x) on top -
3 Hex Map - S (363, 467) 180° (3x) 120°, 180° 55.0
4 Blockade - Rubble Blockade 3 (796, 208) 300° (5x) on top -
5 Hex Map - X (911, 311) 240° (4x) 60° 69.0
6 Blockade - Water Blockade 4 (1348, 83) 240° (4x) on top -
7 Hex Map - C (1458, 466) 0° (0x) 60° 41.0
8 Blockade - Sand Blockade 2 (1803, 394) 240° (4x) on top -
9 Hex Map - I (1913, 777) 120° (2x) 79.0
10 Blockade - Rubble Blockade 6 (2092, 795) 180° (3x) on top -
11 Hex Map - U (1960, 1320) 0° (0x) 300° 77.0
12 Blockade - Jungle Blockade 1 (1791, 1089) 120° (2x) on top -
13 Hex Map - H (1412, 1476) 300° (5x) 300° 59.0
14 Hex Map - F (864, 1632) 240° (4x) 300° 69.0
15 Hex Map - L (270, 1710) 240° (4x) 240° 69.0
16 Hex Map - N (-47, 1165) 180° (3x) 300° 49.0
17 16 Space Strip - Q (-407, 1555) 180° (3x) 240° 26.0
18 16 Space Strip - O (-611, 1201) 240° (4x) 270° 38.0
19 Ending - Jungle (-871, 1315) 270° (5x) - -
20 Tavern - Rubble (363, 117) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 60° Hex Map - S 240° 3 5
2 S → X Hex Map - S 120° Hex Map - X 300° 5 8
3 X → C Hex Map - X 60° Hex Map - C 240° 5 11
4 C → I Hex Map - C 60° Hex Map - I 240° 5 6
5 I → U Hex Map - I Hex Map - U 180° 7 13
6 S → Rubble Hex Map - S 180° Tavern - Rubble 6 8
7 U → H Hex Map - U 300° Hex Map - H 120° 5 11
8 H → F Hex Map - H 300° Hex Map - F 120° 5 8
9 F → L Hex Map - F 300° Hex Map - L 120° 3 6
10 L → N Hex Map - L 240° Hex Map - N 60° 1 2
11 N → Q Hex Map - N 300° 16 Space Strip - Q 120° 1 2
12 Q → O 16 Space Strip - Q 240° 16 Space Strip - O 60° 1 4
13 O → Jungle 16 Space Strip - O 270° Ending - Jungle 120° 3 8


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