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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/30/2026 9:35:51 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f80052d773134d48ba7fdf01b870d8f4

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern
Map Traverse Score: 425
Difficulty: Moderate
Map Difficulty Score: 132.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number G Jungle Blockade 1 U Jungle Blockade 5 T Rubble Blockade 3 I Sand Blockade 2 X Rubble Blockade 6 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 240° (4x) 70 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 60° (1x) 77 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - I 60° (1x) 80 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - X 300° (5x) 70 37 15 7 0 1 3 1 0 7 3 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 425 233 92
39%
34
15%
16
7%
7
3%
49
21%
5
2%
5
2%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Jungle Blockade 1 (433, -259) 300° (5x) on top -
3 Hex Map - G (548, -156) 240° (4x) 180°, 60° 70.0
4 Blockade - Jungle Blockade 5 (815, -674) 0° (0x) on top -
5 Hex Map - U (683, -699) 300° (5x) 60° 78.0
6 Blockade - Rubble Blockade 3 (1120, -927) 240° (4x) on top -
7 Hex Map - T (1230, -544) 60° (1x) 60° 77.0
8 Blockade - Sand Blockade 2 (1529, -538) 240° (4x) on top -
9 Hex Map - I (1639, -155) 60° (1x) 80.0
10 Blockade - Rubble Blockade 6 (1909, -137) 180° (3x) on top -
11 Hex Map - X (1777, 388) 300° (5x) 30° 70.0
12 Ending - Water (1962, 710) 30° (1x) - -
13 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 120° Hex Map - G 300° 5 6
2 G → U Hex Map - G 180° Hex Map - U 3 5
3 U → T Hex Map - U 60° Hex Map - T 240° 5 7
4 T → I Hex Map - T 60° Hex Map - I 240° 5 7
5 I → X Hex Map - I Hex Map - X 180° 5 9
6 G → Sand Hex Map - G 60° Tavern - Sand 240° 6 7
7 X → Water Hex Map - X 30° Ending - Water 240° 3 6


Generated with v11.2.9