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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/12/2026 5:20:21 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f83be6216d09484a800df5d817737d04

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 492
Difficulty: Very Difficult
Map Difficulty Score: 557.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number C Sand Blockade 2 M Rubble Blockade 3 F Water Blockade 4 J Rubble Blockade 6 Q L G Jungle Blockade 1 P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 492 299 122
41%
59
20%
17
6%
7
2%
47
16%
9
3%
38
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (391, -150) 240° (4x) on top -
3 Hex Map - C (501, 233) 300° (5x) 120° 41.0
4 Blockade - Rubble Blockade 3 (980, 52) 300° (5x) on top -
5 Hex Map - M (1095, 155) 300° (5x) 120° 91.0
6 Blockade - Water Blockade 4 (1298, -494) 300° (5x) on top -
7 Hex Map - F (1413, -391) 180° (3x) 120° 69.0
8 Blockade - Rubble Blockade 6 (1708, -884) 300° (5x) on top -
9 Hex Map - J (1823, -781) 120° (2x) 120° 58.0
10 16 Space Strip - Q (2275, -1015) 180° (3x) 60° 26.0
11 Hex Map - L (2684, -705) 180° (3x) 60° 69.0
12 Blockade - Jungle Blockade 1 (2983, -699) 240° (4x) on top -
13 Hex Map - G (3093, -316) 60° (1x) 0° 69.0
14 16 Space Strip - P (3251, 189) 60° (1x) 330° 26.0
15 Ending - Water (3086, 471) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 60° Hex Map - C 240° 7 8
2 C → M Hex Map - C 120° Hex Map - M 300° 3 4
3 M → F Hex Map - M 120° Hex Map - F 300° 1 3
4 F → J Hex Map - F 120° Hex Map - J 300° 5 7
5 J → Q Hex Map - J 120° 16 Space Strip - Q 300° 4 7
6 Q → L 16 Space Strip - Q 60° Hex Map - L 240° 3 7
7 L → G Hex Map - L 60° Hex Map - G 240° 5 8
8 G → P Hex Map - G 0° 16 Space Strip - P 180° 1 2
9 P → Water 16 Space Strip - P 330° Ending - Water 180° 3 8


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