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Setup for 3 Player a Game of Quest for El Dorado

Generated on 9/17/2025 4:06:47 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f879206cac2147a1ae115c72d963eff9

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 420
Difficulty: Very Difficult
Map Difficulty Score: 611.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Yellow Player Number L Rubble Blockade 6 F Rubble Blockade 3 I Jungle Blockade 1 H Jungle Blockade 5 P N Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 420 261 126
48%
55
21%
10
4%
5
2%
42
16%
7
3%
16
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (525, -103) 300° (5x) on top -
3 Hex Map - L (640, 0) 240° (4x) 120° 69.0
4 Blockade - Rubble Blockade 3 (1119, -181) 300° (5x) on top -
5 Hex Map - F (1234, -78) 240° (4x) 180° 69.0
6 Blockade - Jungle Blockade 1 (1137, -596) 0° (0x) on top -
7 Hex Map - I (1005, -621) 120° (2x) 120° 79.0
8 Blockade - Jungle Blockade 5 (1484, -802) 300° (5x) on top -
9 Hex Map - H (1599, -699) 60° (1x) 120° 59.0
10 16 Space Strip - P (2121, -581) 300° (5x) 120° 26.0
11 Hex Map - N (2275, -1092) 0° (0x) 120° 49.0
12 16 Space Strip - Q (2613, -1286) 120° (2x) 90° 26.0
13 Ending - Jungle (2873, -1166) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 120° Hex Map - L 300° 1 4
2 L → F Hex Map - L 120° Hex Map - F 300° 3 6
3 F → I Hex Map - F 180° Hex Map - I 3 6
4 I → H Hex Map - I 120° Hex Map - H 300° 3 4
5 H → P Hex Map - H 120° 16 Space Strip - P 300° 1 5
6 P → N 16 Space Strip - P 120° Hex Map - N 300° 1 2
7 N → Q Hex Map - N 120° 16 Space Strip - Q 300° 8 12
8 Q → Jungle 16 Space Strip - Q 90° Ending - Jungle 300° 3 6


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