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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 4:47:28 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f895bd4552a94637af9e8b5d563459a3

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern
Map Traverse Score: 456
Difficulty: Difficult
Map Difficulty Score: 222.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number V Rubble Blockade 3 X Sand Blockade 2 T Water Blockade 4 Q L M Jungle Blockade 1 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 120° (2x) 74 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 70 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - T 300° (5x) 77 37 6 6 3 2 9 1 0 10 0 0 0
8 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - L 120° (2x) 70 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 60° (1x) 92 37 18 4 8 1 2 1 3 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 456 248 108
44%
49
20%
17
7%
7
3%
28
11%
8
3%
7
3%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Rubble Blockade 3 (299, 6) 240° (4x) on top -
3 Hex Map - V (409, 389) 120° (2x) 120°, 180° 74.0
4 Blockade - Sand Blockade 2 (842, 130) 300° (5x) on top -
5 Hex Map - X (957, 233) 120° (2x) 120° 70.0
6 Blockade - Water Blockade 4 (1390, -26) 300° (5x) on top -
7 Hex Map - T (1505, 77) 300° (5x) 180° 77.0
8 16 Space Strip - Q (1322, -313) 0° (0x) 120° 26.0
9 Hex Map - L (1731, -625) 120° (2x) 60° 70.0
10 Blockade - Jungle Blockade 1 (2030, -619) 240° (4x) on top -
11 Hex Map - M (2140, -236) 60° (1x) 30° 92.0
12 Ending - Jungle (2325, 86) 30° (1x) - -
13 Tavern - Sand (409, 39) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 60° Hex Map - V 240° 5 8
2 V → X Hex Map - V 120° Hex Map - X 300° 4 9
3 X → T Hex Map - X 120° Hex Map - T 300° 5 9
4 T → Q Hex Map - T 180° 16 Space Strip - Q 5 8
5 Q → L 16 Space Strip - Q 120° Hex Map - L 300° 3 8
6 L → M Hex Map - L 60° Hex Map - M 240° 5 8
7 V → Sand Hex Map - V 180° Tavern - Sand 6 11
8 M → Jungle Hex Map - M 30° Ending - Jungle 240° 3 6


Generated with v11.2.9