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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/20/2026 11:28:32 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f8af19b7e52847fb8b4872a41544f125

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 448
Difficulty: Difficult
Map Difficulty Score: 191.4

9 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Red Player Number T H V X K D Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
3 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
7 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
9 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 448 265 117
44%
63
24%
10
4%
7
3%
35
13%
6
2%
3
1%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - T (455, 311) 0° (0x) 0°, 120° 75.0
3 Hex Map - H (502, 854) 0° (0x) 300° 59.0
4 Hex Map - V (46, 1166) 60° (1x) 73.0
5 Hex Map - X (2, 1709) 120° (2x) 60° 69.0
6 Hex Map - K (457, 2020) 300° (5x) 120° 62.0
7 Hex Map - D (959, 1786) 300° (5x) 90° 68.0
8 Ending - Water (1329, 1786) 90° (2x) - -
9 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 7 8
2 T → H Hex Map - T Hex Map - H 180° 7 11
3 H → V Hex Map - H 300° Hex Map - V 120° 7 15
4 V → X Hex Map - V Hex Map - X 180° 5 9
5 T → Rubble Hex Map - T 120° Tavern - Rubble 300° 4 7
6 X → K Hex Map - X 60° Hex Map - K 240° 7 11
7 K → D Hex Map - K 120° Hex Map - D 300° 5 12
8 D → Water Hex Map - D 90° Ending - Water 300° 3 7


Generated with v11.2.9