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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/27/2026 3:02:32 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f8d09f7bd5f949f998714b8d1f6462f9

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 487
Difficulty: Very Difficult
Map Difficulty Score: 969.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - White Player Number U Sand Blockade 2 X Water Blockade 4 P T H Jungle Blockade 5 D Rubble Blockade 6 L Jungle Blockade 1 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 487 286 118
41%
66
23%
12
4%
8
3%
48
17%
6
2%
3
1%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (437, -228) 240° (4x) on top -
3 Hex Map - U (547, 155) 240° (4x) 0°, 120° 77.0
4 Blockade - Water Blockade 4 (635, 173) 180° (3x) on top -
5 Hex Map - X (503, 698) 120° (2x) 300° 69.0
6 16 Space Strip - P (143, 1088) 180° (3x) 26.0
7 Hex Map - T (-131, 1476) 120° (2x) 75.0
8 Blockade - Jungle Blockade 5 (-43, 1494) 180° (3x) on top -
9 Hex Map - H (-175, 2019) 60° (1x) 300° 59.0
10 Blockade - Rubble Blockade 6 (-114, 2178) 120° (2x) on top -
11 Hex Map - D (-493, 2565) 240° (4x) 240° 68.0
12 Blockade - Jungle Blockade 1 (-757, 2459) 60° (1x) on top -
13 Hex Map - L (-1132, 2566) 180° (3x) 210° 69.0
14 Ending - Water (-1317, 2244) 210° (4x) - -
15 Tavern - Sand (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 60° Hex Map - U 240° 5 6
2 U → X Hex Map - U Hex Map - X 180° 5 9
3 X → P Hex Map - X 300° 16 Space Strip - P 120° 1 6
4 P → T 16 Space Strip - P Hex Map - T 180° 2 4
5 T → H Hex Map - T Hex Map - H 180° 7 11
6 U → Sand Hex Map - U 120° Tavern - Sand 300° 6 7
7 H → D Hex Map - H 300° Hex Map - D 120° 1 5
8 D → L Hex Map - D 240° Hex Map - L 60° 1 5
9 L → Water Hex Map - L 210° Ending - Water 60° 3 8


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