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Setup for 2 Player a Game of Quest for El Dorado

Generated on 11/3/2025 4:13:40 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f9303900c4484d87894539089c48eab1

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 444
Difficulty: Very Difficult
Map Difficulty Score: 266.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number C Jungle Blockade 1 K Sand Blockade 2 Q F N Jungle Blockade 5 J Rubble Blockade 3 G Rubble Blockade 6 P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 444 299 133
44%
58
19%
7
2%
5
2%
54
18%
7
2%
35
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (295, -493) 300° (5x) on top -
3 Hex Map - C (410, -390) 300° (5x) 180° 41.0
4 Blockade - Sand Blockade 2 (768, -908) 0° (0x) on top -
5 Hex Map - K (636, -933) 300° (5x) 180° 62.0
6 16 Space Strip - Q (544, -1323) 180° (3x) 180° 26.0
7 Hex Map - F (634, -1713) 240° (4x) 180° 69.0
8 Blockade - Jungle Blockade 5 (719, -2231) 0° (0x) on top -
9 Hex Map - N (587, -2256) 180° (3x) 120° 49.0
10 Blockade - Rubble Blockade 3 (1020, -2515) 300° (5x) on top -
11 Hex Map - J (1135, -2412) 240° (4x) 60° 58.0
12 Blockade - Rubble Blockade 6 (1342, -2250) 240° (4x) on top -
13 Hex Map - G (1452, -1867) 120° (2x) 60° 69.0
14 16 Space Strip - P (1794, -1674) 240° (4x) 30° 26.0
15 Ending - Jungle (1821, -1387) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 120° Hex Map - C 300° 5 6
2 C → K Hex Map - C 180° Hex Map - K 3 5
3 K → Q Hex Map - K 180° 16 Space Strip - Q 7 13
4 Q → F 16 Space Strip - Q 180° Hex Map - F 7 10
5 F → N Hex Map - F 180° Hex Map - N 7 9
6 N → J Hex Map - N 120° Hex Map - J 300° 5 7
7 J → G Hex Map - J 60° Hex Map - G 240° 1 3
8 G → P Hex Map - G 60° 16 Space Strip - P 240° 6 11
9 P → Jungle 16 Space Strip - P 30° Ending - Jungle 240° 3 7


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