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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/18/2026 9:38:48 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f97d555b635e4ee29c8c2b97a153ad90

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 350
Difficulty: Easy
Map Difficulty Score: 117.3

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Yellow Player 4 - White Player Number G Rubble Blockade 3 K Jungle Blockade 1 D Rubble Blockade 6 E Jungle Blockade 5 O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 350 208 116
56%
25
12%
13
6%
4
2%
29
14%
5
2%
16
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (341, -415) 300° (5x) on top -
3 Hex Map - G (456, -312) 120° (2x) 180° 69.0
4 Blockade - Jungle Blockade 1 (632, -830) 0° (0x) on top -
5 Hex Map - K (500, -855) 300° (5x) 180° 62.0
6 Blockade - Rubble Blockade 6 (585, -1373) 0° (0x) on top -
7 Hex Map - D (453, -1398) 60° (1x) 120° 68.0
8 Blockade - Jungle Blockade 5 (794, -1813) 300° (5x) on top -
9 Hex Map - E (909, -1710) 120° (2x) 60° 70.0
10 16 Space Strip - O (1159, -1361) 240° (4x) 30° 38.0
11 Ending - Water (1186, -1074) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 120° Hex Map - G 300° 7 8
2 G → K Hex Map - G 180° Hex Map - K 7 11
3 K → D Hex Map - K 180° Hex Map - D 7 13
4 D → E Hex Map - D 120° Hex Map - E 300° 4 6
5 E → O Hex Map - E 60° 16 Space Strip - O 240° 5 7
6 O → Water 16 Space Strip - O 30° Ending - Water 240° 3 6


Generated with v11.2.9