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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/8/2025 1:09:20 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f99dbda707a142ee918937d8b64963f2

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 406
Difficulty: Very Difficult
Map Difficulty Score: 272.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number C Jungle Blockade 1 U Sand Blockade 2 F Jungle Blockade 5 X Rubble Blockade 3 R T Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 406 248 86
35%
46
19%
13
5%
7
3%
47
19%
6
2%
18
7%
19
8%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (299, 6) 240° (4x) on top -
3 Hex Map - C (409, 389) 60° (1x) 120°, 60° 41.0
4 Blockade - Sand Blockade 2 (842, 130) 300° (5x) on top -
5 Hex Map - U (957, 233) 240° (4x) 77.0
6 Blockade - Jungle Blockade 5 (1227, 251) 180° (3x) on top -
7 Hex Map - F (1095, 776) 0° (0x) 69.0
8 Blockade - Rubble Blockade 3 (1092, 794) 180° (3x) on top -
9 Hex Map - X (960, 1319) 240° (4x) 300° 69.0
10 16 Space Strip - R (480, 1281) 300° (5x) 33.0
11 Hex Map - T (687, 1789) 60° (1x) 30° 75.0
12 Ending - Jungle (872, 2111) 30° (1x) - -
13 Tavern - Sand (709, 567) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 60° Hex Map - C 240° 5 6
2 C → U Hex Map - C 120° Hex Map - U 300° 5 8
3 U → F Hex Map - U Hex Map - F 180° 5 8
4 F → X Hex Map - F Hex Map - X 180° 2 5
5 X → R Hex Map - X 300° 16 Space Strip - R 120° 3 6
6 R → T 16 Space Strip - R Hex Map - T 180° 2 3
7 C → Sand Hex Map - C 60° Tavern - Sand 240° 6 7
8 T → Jungle Hex Map - T 30° Ending - Jungle 240° 3 6


Generated with v6.10.4