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Setup for 2-Player a Game of Quest for El Dorado

Generated on 4/17/2026 2:09:38 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f9a14d69a0c9482c864df3816ad36029

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 313
Difficulty: Easy
Map Difficulty Score: 80.3

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number U Sand Blockade 2 C Jungle Blockade 5 W Rubble Blockade 3 T Jungle Blockade 1 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 313 195 63
32%
38
19%
11
6%
6
3%
40
21%
2
1%
11
6%
19
10%
5
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (391, -150) 240° (4x) on top -
3 Hex Map - U (501, 233) 60° (1x) 0°, 120° 77.0
4 Blockade - Jungle Blockade 5 (589, 251) 180° (3x) on top -
5 Hex Map - C (457, 776) 180° (3x) 41.0
6 Blockade - Rubble Blockade 3 (636, 794) 180° (3x) on top -
7 Hex Map - W (504, 1319) 0° (0x) 73.0
8 Blockade - Jungle Blockade 1 (683, 1337) 180° (3x) on top -
9 Hex Map - T (551, 1862) 0° (0x) 30° 75.0
10 Ending - Jungle (736, 2184) 30° (1x) - -
11 Tavern - Sand (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 60° Hex Map - U 240° 7 10
2 U → C Hex Map - U Hex Map - C 180° 7 10
3 C → W Hex Map - C Hex Map - W 180° 6 7
4 W → T Hex Map - W Hex Map - T 180° 6 8
5 U → Sand Hex Map - U 120° Tavern - Sand 300° 5 8
6 T → Jungle Hex Map - T 30° Ending - Jungle 240° 2 4


Generated with v11.1.6