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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/15/2026 10:52:51 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=fa0504c9cd054cfaa1bd641e00210156

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 454
Difficulty: Difficult
Map Difficulty Score: 222.3

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number P M I Jungle Blockade 1 H Jungle Blockade 5 Q E K Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 454 260 133
51%
48
18%
17
7%
5
2%
34
13%
6
2%
17
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - P (296, -509) 60° (1x) 60° 26.0
3 Hex Map - M (599, -240) 240° (4x) 60° 91.0
4 Blockade - Jungle Blockade 1 (944, -312) 240° (4x) on top -
5 Hex Map - I (1054, 71) 0° (0x) 60° 79.0
6 Blockade - Jungle Blockade 5 (1353, 77) 240° (4x) on top -
7 Hex Map - H (1463, 460) 120° (2x) 59.0
8 16 Space Strip - Q (1530, 965) 60° (1x) 26.0
9 Hex Map - E (1331, 1468) 240° (4x) 60° 70.0
10 Blockade - Water Blockade 4 (1584, 1552) 240° (4x) on top -
11 Hex Map - K (1694, 1935) 60° (1x) 30° 62.0
12 Ending - Water (1879, 2257) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 120° 16 Space Strip - P 300° 3 4
2 P → M 16 Space Strip - P 60° Hex Map - M 240° 7 12
3 M → I Hex Map - M 60° Hex Map - I 240° 7 11
4 I → H Hex Map - I 60° Hex Map - H 240° 5 8
5 H → Q Hex Map - H 16 Space Strip - Q 180° 3 9
6 Q → E 16 Space Strip - Q Hex Map - E 180° 4 6
7 E → K Hex Map - E 60° Hex Map - K 240° 3 5
8 K → Water Hex Map - K 30° Ending - Water 240° 3 7


Generated with v11.2.9