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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/6/2026 5:35:29 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=fac7eed340b740ffaecf0d5860d8f2f1

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 400
Difficulty: Very Difficult
Map Difficulty Score: 272.3

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number J Jungle Blockade 5 F Rubble Blockade 6 L Sand Blockade 2 M Water Blockade 4 G Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 400 230 108
47%
32
14%
17
7%
6
3%
35
15%
9
4%
23
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (437, -228) 240° (4x) on top -
3 Hex Map - J (547, 155) 240° (4x) 60° 58.0
4 Blockade - Rubble Blockade 6 (846, 161) 240° (4x) on top -
5 Hex Map - F (956, 544) 180° (3x) 120° 69.0
6 Blockade - Sand Blockade 2 (1251, 51) 300° (5x) on top -
7 Hex Map - L (1366, 154) 300° (5x) 120° 69.0
8 Blockade - Water Blockade 4 (1661, -339) 300° (5x) on top -
9 Hex Map - M (1776, -236) 60° (1x) 60° 91.0
10 Blockade - Jungle Blockade 1 (2075, -230) 240° (4x) on top -
11 Hex Map - G (2185, 153) 120° (2x) 30° 69.0
12 Ending - Water (2370, 475) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 60° Hex Map - J 240° 5 6
2 J → F Hex Map - J 60° Hex Map - F 240° 5 7
3 F → L Hex Map - F 120° Hex Map - L 300° 5 9
4 L → M Hex Map - L 120° Hex Map - M 300° 1 3
5 M → G Hex Map - M 60° Hex Map - G 240° 5 6
6 G → Water Hex Map - G 30° Ending - Water 240° 2 4


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