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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/1/2026 8:37:05 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=fb173990ab2e459b8a6245e2e36dc4cb

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 496
Difficulty: Difficult
Map Difficulty Score: 174.9

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number X Rubble Blockade 3 U Water Blockade 4 S Rubble Blockade 6 E Sand Blockade 2 N Jungle Blockade 5 D Jungle Blockade 1 J Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 496 308 121
39%
64
21%
13
4%
7
2%
59
19%
5
2%
19
6%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (341, -415) 300° (5x) on top -
3 Hex Map - X (456, -312) 120° (2x) 180°, 60° 69.0
4 Blockade - Water Blockade 4 (632, -830) 0° (0x) on top -
5 Hex Map - U (500, -855) 300° (5x) 60° 77.0
6 Blockade - Rubble Blockade 6 (891, -1005) 240° (4x) on top -
7 Hex Map - S (1001, -622) 120° (2x) 60° 55.0
8 Blockade - Sand Blockade 2 (1346, -694) 240° (4x) on top -
9 Hex Map - E (1456, -311) 60° (1x) 60° 70.0
10 Blockade - Jungle Blockade 5 (1847, -461) 240° (4x) on top -
11 Hex Map - N (1957, -78) 240° (4x) 60° 49.0
12 Blockade - Jungle Blockade 1 (2302, -150) 240° (4x) on top -
13 Hex Map - D (2412, 233) 240° (4x) 60° 68.0
14 Hex Map - J (2867, 544) 60° (1x) 30° 58.0
15 Ending - Water (3052, 866) 30° (1x) - -
16 Tavern - Sand (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 7 13
2 X → U Hex Map - X 180° Hex Map - U 6 11
3 U → S Hex Map - U 60° Hex Map - S 240° 6 9
4 S → E Hex Map - S 60° Hex Map - E 240° 6 8
5 E → N Hex Map - E 60° Hex Map - N 240° 7 8
6 N → D Hex Map - N 60° Hex Map - D 240° 5 10
7 D → J Hex Map - D 60° Hex Map - J 240° 7 10
8 X → Sand Hex Map - X 60° Tavern - Sand 240° 6 9
9 J → Water Hex Map - J 30° Ending - Water 240° 3 6


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