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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/22/2026 8:29:55 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=fb26d5732dcc4400a8c21e70add6ef63

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 473
Difficulty: Very Difficult
Map Difficulty Score: 230.9

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number Q G L Rubble Blockade 6 I Jungle Blockade 5 M Water Blockade 4 E Rubble Blockade 3 P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 473 261 133
51%
37
14%
22
8%
6
2%
34
13%
8
3%
21
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - Q (204, 427) 60° (1x) 60° 26.0
3 Hex Map - G (507, 696) 0° (0x) 300° 69.0
4 Blockade - Rubble Blockade 6 (476, 699) 120° (2x) on top -
5 Hex Map - L (97, 1086) 120° (2x) 69.0
6 Blockade - Jungle Blockade 5 (94, 1104) 180° (3x) on top -
7 Hex Map - I (-38, 1629) 180° (3x) 300° 79.0
8 Blockade - Water Blockade 4 (-207, 1398) 120° (2x) on top -
9 Hex Map - M (-586, 1785) 240° (4x) 91.0
10 Blockade - Rubble Blockade 3 (-316, 1803) 180° (3x) on top -
11 Hex Map - E (-448, 2328) 0° (0x) 70.0
12 16 Space Strip - P (-538, 2718) 180° (3x) 330° 26.0
13 Ending - Jungle (-774, 2883) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 60° 16 Space Strip - Q 240° 3 5
2 Q → G 16 Space Strip - Q 60° Hex Map - G 240° 6 7
3 G → L Hex Map - G 300° Hex Map - L 120° 5 8
4 L → I Hex Map - L Hex Map - I 180° 5 8
5 I → M Hex Map - I 300° Hex Map - M 120° 3 4
6 M → E Hex Map - M Hex Map - E 180° 3 4
7 E → P Hex Map - E 16 Space Strip - P 180° 7 12
8 P → Jungle 16 Space Strip - P 330° Ending - Jungle 180° 3 7


Generated with v11.2.9