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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/30/2026 2:55:12 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=fb89669ca14c4932ba830020fe20ef21

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 641
Difficulty: Very Difficult
Map Difficulty Score: 745.1

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - White Player Number X Jungle Blockade 1 R T V Water Blockade 4 I Rubble Blockade 6 L Sand Blockade 2 M Rubble Blockade 3 G Jungle Blockade 5 O Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
5 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
16 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
17 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
18 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 641 340 146
43%
55
16%
30
9%
9
3%
50
15%
11
3%
15
4%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (207, 162) 240° (4x) on top -
3 Hex Map - X (317, 545) 0° (0x) 60°, 0° 69.0
4 16 Space Strip - R (521, 972) 60° (1x) 120° 33.0
5 Hex Map - T (1008, 773) 300° (5x) 180° 75.0
6 Blockade - Water Blockade 4 (1093, 255) 0° (0x) on top -
7 Hex Map - V (961, 230) 300° (5x) 180° 73.0
8 Blockade - Rubble Blockade 6 (955, -288) 0° (0x) on top -
9 Hex Map - I (823, -313) 120° (2x) 180° 79.0
10 Blockade - Sand Blockade 2 (1090, -831) 0° (0x) on top -
11 Hex Map - L (958, -856) 300° (5x) 120° 69.0
12 Blockade - Rubble Blockade 3 (1345, -1193) 300° (5x) on top -
13 Hex Map - M (1460, -1090) 120° (2x) 60° 91.0
14 Blockade - Jungle Blockade 5 (1851, -1240) 240° (4x) on top -
15 Hex Map - G (1961, -857) 180° (3x) 60° 69.0
16 16 Space Strip - O (2437, -661) 120° (2x) 30° 38.0
17 Ending - Jungle (2597, -375) 30° (1x) - -
18 Tavern - Rubble (317, 895) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 1 4
2 X → R Hex Map - X 60° 16 Space Strip - R 240° 3 6
3 R → T 16 Space Strip - R 120° Hex Map - T 300° 3 4
4 T → V Hex Map - T 180° Hex Map - V 7 12
5 V → I Hex Map - V 180° Hex Map - I 3 6
6 X → Rubble Hex Map - X Tavern - Rubble 180° 6 10
7 I → L Hex Map - I 180° Hex Map - L 5 9
8 L → M Hex Map - L 120° Hex Map - M 300° 5 8
9 M → G Hex Map - M 60° Hex Map - G 240° 6 7
10 G → O Hex Map - G 60° 16 Space Strip - O 240° 1 2
11 O → Jungle 16 Space Strip - O 30° Ending - Jungle 240° 3 7


Generated with v11.1.4