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Setup for 4 Player a Game of Quest for El Dorado

Generated on 10/1/2025 11:22:28 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=fc1f97aaad8e4d859c2bb4a90483c7d1

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 517
Difficulty: Very Difficult
Map Difficulty Score: 802.4

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player 4 - White Player Number K Jungle Blockade 1 V Rubble Blockade 3 S Rubble Blockade 6 X Sand Blockade 2 N Jungle Blockade 5 F Water Blockade 4 G P Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
15 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
16 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 517 324 143
44%
75
23%
9
3%
6
2%
49
15%
9
3%
14
4%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (203, -649) 300° (5x) on top -
3 Hex Map - K (318, -546) 0° (0x) 180°, 60° 62.0
4 Blockade - Rubble Blockade 3 (676, -1064) 0° (0x) on top -
5 Hex Map - V (544, -1089) 60° (1x) 120° 73.0
6 Blockade - Rubble Blockade 6 (931, -1426) 300° (5x) on top -
7 Hex Map - S (1046, -1323) 240° (4x) 120° 55.0
8 Blockade - Sand Blockade 2 (1525, -1504) 300° (5x) on top -
9 Hex Map - X (1640, -1401) 120° (2x) 60° 69.0
10 Blockade - Jungle Blockade 5 (2031, -1551) 240° (4x) on top -
11 Hex Map - N (2141, -1168) 60° (1x) 120° 49.0
12 Blockade - Water Blockade 4 (2344, -1817) 300° (5x) on top -
13 Hex Map - F (2459, -1714) 300° (5x) 120° 69.0
14 Hex Map - G (2869, -2104) 300° (5x) 120° 69.0
15 16 Space Strip - P (3395, -2223) 240° (4x) 90° 26.0
16 Ending - Water (3657, -2337) 90° (2x) - -
17 Tavern - Sand (618, -368) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 120° Hex Map - K 300° 1 2
2 K → V Hex Map - K 180° Hex Map - V 1 2
3 V → S Hex Map - V 120° Hex Map - S 300° 7 14
4 S → X Hex Map - S 120° Hex Map - X 300° 3 6
5 X → N Hex Map - X 60° Hex Map - N 240° 7 10
6 K → Sand Hex Map - K 60° Tavern - Sand 240° 6 10
7 N → F Hex Map - N 120° Hex Map - F 300° 1 2
8 F → G Hex Map - F 120° Hex Map - G 300° 5 7
9 G → P Hex Map - G 120° 16 Space Strip - P 300° 1 4
10 P → Water 16 Space Strip - P 90° Ending - Water 300° 3 7


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