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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/14/2026 2:37:23 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=fcb8377a26e24004ac85aa6230f797d9

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 566
Difficulty: Very Difficult
Map Difficulty Score: 668.9

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number L Rubble Blockade 6 U Jungle Blockade 1 S Sand Blockade 2 I Rubble Blockade 3 X Jungle Blockade 5 Q H N Water Blockade 4 O Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
15 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
16 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
17 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
18 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 566 340 147
43%
65
19%
14
4%
7
2%
67
20%
7
2%
13
4%
11
3%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (299, 6) 240° (4x) on top -
3 Hex Map - L (409, 389) 180° (3x) 120°, 180° 69.0
4 Blockade - Jungle Blockade 1 (796, 52) 300° (5x) on top -
5 Hex Map - U (911, 155) 240° (4x) 77.0
6 Blockade - Sand Blockade 2 (1090, 173) 180° (3x) on top -
7 Hex Map - S (958, 698) 0° (0x) 55.0
8 Blockade - Rubble Blockade 3 (1046, 716) 180° (3x) on top -
9 Hex Map - I (914, 1241) 0° (0x) 300° 79.0
10 Blockade - Jungle Blockade 5 (975, 1400) 120° (2x) on top -
11 Hex Map - X (596, 1787) 0° (0x) 240° 69.0
12 16 Space Strip - Q (203, 1437) 120° (2x) 240° 26.0
13 Hex Map - H (-95, 932) 60° (1x) 300° 59.0
14 Blockade - Water Blockade 4 (-34, 1091) 120° (2x) on top -
15 Hex Map - N (-413, 1478) 0° (0x) 49.0
16 16 Space Strip - O (-139, 1868) 0° (0x) 330° 38.0
17 Ending - Water (-375, 2033) 330° (6x) - -
18 Tavern - Rubble (409, 39) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 60° Hex Map - L 240° 5 9
2 L → U Hex Map - L 120° Hex Map - U 300° 6 11
3 U → S Hex Map - U Hex Map - S 180° 6 9
4 S → I Hex Map - S Hex Map - I 180° 7 11
5 I → X Hex Map - I 300° Hex Map - X 120° 1 2
6 L → Rubble Hex Map - L 180° Tavern - Rubble 6 9
7 X → Q Hex Map - X 240° 16 Space Strip - Q 60° 4 11
8 Q → H 16 Space Strip - Q 240° Hex Map - H 60° 1 3
9 H → N Hex Map - H 300° Hex Map - N 120° 1 4
10 N → O Hex Map - N 16 Space Strip - O 180° 3 4
11 O → Water 16 Space Strip - O 330° Ending - Water 180° 3 8


Generated with v11.1.11