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Setup for 2 Player a Game of Quest for El Dorado

Generated on 7/5/2025 2:21:22 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=fccefae5bc794ef9811c8c1421e1f851

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 413
Difficulty: Difficult
Map Difficulty Score: 184.9

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Yellow Player 4 - White Player Number O F I Jungle Blockade 1 N Rubble Blockade 3 K Jungle Blockade 5 G Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 413 245 131
53%
29
12%
15
6%
4
2%
43
18%
7
3%
16
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - O (480, -197) 240° (4x) 120° 38.0
3 Hex Map - F (967, -396) 240° (4x) 180° 69.0
4 Blockade - Jungle Blockade 1 (961, -914) 0° (0x) on top -
5 Hex Map - I (829, -939) 300° (5x) 120° 79.0
6 Blockade - Rubble Blockade 3 (1124, -1432) 300° (5x) on top -
7 Hex Map - N (1239, -1329) 180° (3x) 60° 49.0
8 Blockade - Jungle Blockade 5 (1538, -1323) 240° (4x) on top -
9 Hex Map - K (1648, -940) 60° (1x) 60° 62.0
10 Blockade - Sand Blockade 2 (2085, -1168) 240° (4x) on top -
11 Hex Map - G (2195, -785) 60° (1x) 90° 69.0
12 Ending - Jungle (2565, -785) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 120° 16 Space Strip - O 300° 3 5
2 O → F 16 Space Strip - O 120° Hex Map - F 300° 3 4
3 F → I Hex Map - F 180° Hex Map - I 3 5
4 I → N Hex Map - I 120° Hex Map - N 300° 5 8
5 N → R Hex Map - N 120° 16 Space Strip - R 300° 3 4
6 N → K Hex Map - N 60° Hex Map - K 240° 5 8
7 K → G Hex Map - K 60° Hex Map - G 240° 5 8
8 G → Jungle Hex Map - G 90° Ending - Jungle 300° 3 6


Generated with v6.10.4