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Setup for 4-Player a Game of Quest for El Dorado

Generated on 2/7/2026 4:19:39 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=fd303b4d787d41b0bb1e27fc22f02aaf

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 448
Difficulty: Very Difficult
Map Difficulty Score: 555.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number O U W Jungle Blockade 1 T Rubble Blockade 3 N Rubble Blockade 6 Q G Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 448 263 102
39%
41
16%
16
6%
6
2%
59
22%
3
1%
12
5%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - O (338, 430) 300° (5x) 120° 38.0
3 Hex Map - U (860, 543) 240° (4x) 0°, 120° 77.0
4 Blockade - Jungle Blockade 1 (1221, 561) 180° (3x) on top -
5 Hex Map - W (1089, 1086) 120° (2x) 73.0
6 Blockade - Rubble Blockade 3 (904, 1104) 180° (3x) on top -
7 Hex Map - T (772, 1629) 0° (0x) 75.0
8 Blockade - Rubble Blockade 6 (678, 1647) 180° (3x) on top -
9 Hex Map - N (546, 2172) 240° (4x) 300° 49.0
10 16 Space Strip - Q (19, 2287) 240° (4x) 26.0
11 Hex Map - G (93, 2790) 120° (2x) 30° 69.0
12 Ending - Jungle (278, 3112) 30° (1x) - -
13 Tavern - Sand (1160, 365) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → O Starting - B 60° 16 Space Strip - O 240° 3 5
2 O → U 16 Space Strip - O 120° Hex Map - U 300° 1 2
3 U → W Hex Map - U Hex Map - W 180° 3 6
4 W → T Hex Map - W Hex Map - T 180° 1 2
5 T → N Hex Map - T Hex Map - N 180° 3 4
6 N → Q Hex Map - N 300° 16 Space Strip - Q 120° 1 2
7 Q → G 16 Space Strip - Q Hex Map - G 180° 3 6
8 U → Sand Hex Map - U 120° Tavern - Sand 300° 6 7
9 G → Jungle Hex Map - G 30° Ending - Jungle 240° 2 4


Generated with v9.2.4