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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/17/2026 2:24:08 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=fd4ffb702bdb42e5b48e4f62ab561c29

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 441
Difficulty: Moderate
Map Difficulty Score: 134.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number O I C Water Blockade 4 H Rubble Blockade 6 E Rubble Blockade 3 N Sand Blockade 2 K Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 441 283 132
47%
52
18%
12
4%
5
2%
53
19%
5
2%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - O (250, 349) 240° (4x) 60° 38.0
3 Hex Map - I (599, 540) 180° (3x) 300° 79.0
4 Blockade - Water Blockade 4 (522, 465) 120° (2x) on top -
5 Hex Map - C (143, 852) 120° (2x) 300° 41.0
6 Blockade - Rubble Blockade 6 (66, 777) 120° (2x) on top -
7 Hex Map - H (-313, 1164) 120° (2x) 59.0
8 Blockade - Rubble Blockade 3 (-225, 1182) 180° (3x) on top -
9 Hex Map - E (-357, 1707) 0° (0x) 300° 70.0
10 Blockade - Sand Blockade 2 (-434, 1632) 120° (2x) on top -
11 Hex Map - N (-813, 2019) 120° (2x) 240° 49.0
12 Blockade - Jungle Blockade 1 (-893, 1601) 60° (1x) on top -
13 Hex Map - K (-1268, 1708) 60° (1x) 270° 62.0
14 Ending - Water (-1638, 1708) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → O Starting - B 60° 16 Space Strip - O 240° 5 7
2 O → I 16 Space Strip - O 60° Hex Map - I 240° 6 8
3 I → C Hex Map - I 300° Hex Map - C 120° 6 7
4 C → H Hex Map - C 300° Hex Map - H 120° 7 11
5 H → E Hex Map - H Hex Map - E 180° 6 10
6 E → N Hex Map - E 300° Hex Map - N 120° 7 8
7 N → K Hex Map - N 240° Hex Map - K 60° 7 10
8 K → Water Hex Map - K 270° Ending - Water 120° 3 8


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