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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/13/2026 4:53:47 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=fd5ad02d5bcb4ae9b89a483b06d3a82b

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 498
Difficulty: Difficult
Map Difficulty Score: 189.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number G Jungle Blockade 1 K Rubble Blockade 3 J Jungle Blockade 5 M Water Blockade 4 D Rubble Blockade 6 Q F Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 60° (1x) 70 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 300° (5x) 59 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - M 180° (3x) 92 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 300° (5x) 69 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - F 120° (2x) 70 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 498 283 143
51%
40
14%
19
7%
6
2%
40
14%
8
3%
27
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Jungle Blockade 1 (345, -72) 240° (4x) on top -
3 Hex Map - G (455, 311) 60° (1x) 70.0
4 Blockade - Rubble Blockade 3 (543, 329) 180° (3x) on top -
5 Hex Map - K (411, 854) 120° (2x) 62.0
6 Blockade - Jungle Blockade 5 (590, 872) 180° (3x) on top -
7 Hex Map - J (458, 1397) 300° (5x) 59.0
8 Blockade - Water Blockade 4 (546, 1415) 180° (3x) on top -
9 Hex Map - M (414, 1940) 180° (3x) 300° 92.0
10 Blockade - Rubble Blockade 6 (291, 1787) 120° (2x) on top -
11 Hex Map - D (-88, 2174) 300° (5x) 300° 69.0
12 16 Space Strip - Q (-476, 2292) 300° (5x) 300° 26.0
13 Hex Map - F (-769, 2564) 120° (2x) 270° 70.0
14 Ending - Jungle (-1139, 2564) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 60° Hex Map - G 240° 7 8
2 G → K Hex Map - G Hex Map - K 180° 5 8
3 K → J Hex Map - K Hex Map - J 180° 7 11
4 J → M Hex Map - J Hex Map - M 180° 7 9
5 M → D Hex Map - M 300° Hex Map - D 120° 5 7
6 D → Q Hex Map - D 300° 16 Space Strip - Q 120° 5 13
7 Q → F 16 Space Strip - Q 300° Hex Map - F 120° 3 7
8 F → Jungle Hex Map - F 270° Ending - Jungle 120° 3 8


Generated with v11.2.9