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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/29/2026 9:32:24 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=fd76af17dc854835ad12241bf440b394

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 488
Difficulty: Very Difficult
Map Difficulty Score: 781.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number U Water Blockade 4 X Jungle Blockade 5 Q I T Rubble Blockade 3 L Jungle Blockade 1 N Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 488 286 130
45%
48
17%
14
5%
7
2%
49
17%
7
2%
6
2%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (203, -649) 300° (5x) on top -
3 Hex Map - U (318, -546) 0° (0x) 180°, 60° 77.0
4 Blockade - Jungle Blockade 5 (767, -1064) 0° (0x) on top -
5 Hex Map - X (635, -1089) 300° (5x) 180° 69.0
6 16 Space Strip - Q (270, -1479) 180° (3x) 180° 26.0
7 Hex Map - I (-4, -1869) 120° (2x) 120° 79.0
8 Blockade - Rubble Blockade 3 (521, -1972) 300° (5x) on top -
9 Hex Map - T (636, -1869) 120° (2x) 180° 75.0
10 Blockade - Jungle Blockade 1 (994, -2387) 0° (0x) on top -
11 Hex Map - L (862, -2412) 60° (1x) 240° 69.0
12 Blockade - Rubble Blockade 6 (874, -2986) 60° (1x) on top -
13 Hex Map - N (499, -2879) 180° (3x) 270° 49.0
14 Ending - Jungle (129, -2879) 270° (5x) - -
15 Tavern - Sand (618, -368) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 120° Hex Map - U 300° 1 2
2 U → X Hex Map - U 180° Hex Map - X 1 2
3 X → Q Hex Map - X 180° 16 Space Strip - Q 1 2
4 Q → O 16 Space Strip - Q 120° 16 Space Strip - O 300° 1 4
5 Q → D 16 Space Strip - Q 120° Hex Map - D 300° 3 5
6 Q → I 16 Space Strip - Q 180° Hex Map - I 3 7
7 I → T Hex Map - I 120° Hex Map - T 300° 1 2
8 U → Sand Hex Map - U 60° Tavern - Sand 240° 5 8
9 T → L Hex Map - T 180° Hex Map - L 2 5
10 L → N Hex Map - L 240° Hex Map - N 60° 1 2
11 N → Jungle Hex Map - N 270° Ending - Jungle 120° 3 6


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