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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/23/2026 4:03:03 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=fd8a1902e2114a9494af79dd08ee1415

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 486
Difficulty: Very Difficult
Map Difficulty Score: 374.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number K Rubble Blockade 6 G Sand Blockade 2 E Water Blockade 4 M Jungle Blockade 5 P C Q J Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 486 298 135
45%
50
17%
16
5%
6
2%
47
16%
7
2%
37
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (253, 84) 240° (4x) on top -
3 Hex Map - K (363, 467) 60° (1x) 60° 62.0
4 Blockade - Sand Blockade 2 (708, 395) 240° (4x) on top -
5 Hex Map - G (818, 778) 0° (0x) 300° 69.0
6 Blockade - Water Blockade 4 (833, 859) 120° (2x) on top -
7 Hex Map - E (454, 1246) 240° (4x) 70.0
8 Blockade - Jungle Blockade 5 (542, 1264) 180° (3x) on top -
9 Hex Map - M (410, 1789) 180° (3x) 91.0
10 16 Space Strip - P (411, 2179) 0° (0x) 26.0
11 Hex Map - C (46, 2567) 240° (4x) 41.0
12 16 Space Strip - Q (156, 3075) 300° (5x) 26.0
13 Hex Map - J (363, 3583) 0° (0x) 30° 58.0
14 Ending - Jungle (548, 3905) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 60° Hex Map - K 240° 3 5
2 K → G Hex Map - K 60° Hex Map - G 240° 6 9
3 G → E Hex Map - G 300° Hex Map - E 120° 3 4
4 E → M Hex Map - E Hex Map - M 180° 7 8
5 M → P Hex Map - M 16 Space Strip - P 180° 8 13
6 P → C 16 Space Strip - P Hex Map - C 180° 1 4
7 C → Q Hex Map - C 16 Space Strip - Q 180° 4 6
8 Q → J 16 Space Strip - Q Hex Map - J 180° 3 7
9 J → Jungle Hex Map - J 30° Ending - Jungle 240° 3 7


Generated with v11.2.9