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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/25/2026 12:28:40 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=fd96a4d6827d4acaa2c27e0f1e0537f6

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 334
Difficulty: Easy
Map Difficulty Score: 92.3

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number X Water Blockade 4 U Jungle Blockade 1 S Sand Blockade 2 M Jungle Blockade 5 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 334 195 82
42%
36
18%
12
6%
5
3%
30
15%
4
2%
6
3%
11
6%
9
5%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (391, -150) 240° (4x) on top -
3 Hex Map - X (501, 233) 60° (1x) 0°, 120° 69.0
4 Blockade - Jungle Blockade 1 (589, 251) 180° (3x) on top -
5 Hex Map - U (457, 776) 120° (2x) 240° 77.0
6 Blockade - Sand Blockade 2 (331, 436) 60° (1x) on top -
7 Hex Map - S (-44, 543) 240° (4x) 240° 55.0
8 Blockade - Jungle Blockade 5 (-170, 203) 60° (1x) on top -
9 Hex Map - M (-545, 310) 60° (1x) 270° 91.0
10 Ending - Water (-915, 310) 270° (5x) - -
11 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 7 13
2 X → U Hex Map - X Hex Map - U 180° 6 11
3 U → S Hex Map - U 240° Hex Map - S 60° 6 9
4 S → O Hex Map - S 180° 16 Space Strip - O 8 13
5 X → Rubble Hex Map - X 120° Tavern - Rubble 300° 6 9
6 S → M Hex Map - S 240° Hex Map - M 60° 7 9
7 M → Water Hex Map - M 270° Ending - Water 120° 3 6


Generated with v9.3.11