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Setup for 2-Player a Game of Quest for El Dorado

Generated on 4/3/2026 5:27:21 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=fdc04ba49da94cb989f22ac0ce57267b

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 440
Difficulty: Very Difficult
Map Difficulty Score: 243.2

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number I Jungle Blockade 1 H Sand Blockade 2 E Water Blockade 4 P D M Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 440 245 110
45%
54
22%
21
9%
6
2%
35
14%
4
2%
15
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (437, -228) 240° (4x) on top -
3 Hex Map - I (547, 155) 180° (3x) 79.0
4 Blockade - Sand Blockade 2 (908, 173) 180° (3x) on top -
5 Hex Map - H (776, 698) 120° (2x) 59.0
6 Blockade - Water Blockade 4 (864, 716) 180° (3x) on top -
7 Hex Map - E (732, 1241) 0° (0x) 70.0
8 16 Space Strip - P (751, 1749) 120° (2x) 26.0
9 Hex Map - D (867, 2257) 240° (4x) 300° 68.0
10 Blockade - Rubble Blockade 6 (698, 2026) 120° (2x) on top -
11 Hex Map - M (319, 2413) 60° (1x) 270° 91.0
12 Ending - Water (-51, 2413) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 60° Hex Map - I 240° 5 6
2 I → H Hex Map - I Hex Map - H 180° 5 10
3 H → E Hex Map - H Hex Map - E 180° 6 10
4 E → P Hex Map - E 16 Space Strip - P 180° 4 7
5 P → R 16 Space Strip - P 300° 16 Space Strip - R 120° 4 8
6 P → D 16 Space Strip - P Hex Map - D 180° 4 6
7 D → M Hex Map - D 300° Hex Map - M 120° 2 9
8 M → Water Hex Map - M 270° Ending - Water 120° 3 6


Generated with v11.1.5