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Setup for 4 Player a Game of Quest for El Dorado

Generated on 3/25/2025 5:52:11 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=fdd5bb0ce14c4d32a085d889ca7c9e81

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 675
Difficulty: Very Difficult
Map Difficulty Score: 616.5

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - White Player 4 - Red Player Number V Jungle Blockade 5 S Rubble Blockade 6 W Sand Blockade 2 D Jungle Blockade 1 F Water Blockade 4 I Rubble Blockade 3 P G N L Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
16 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
17 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
18 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
19 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 675 398 168
42%
95
24%
22
6%
9
2%
60
15%
10
3%
16
4%
13
3%
5
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (249, -571) 300° (5x) on top -
3 Hex Map - V (364, -468) 180° (3x) 180°, 60° 73.0
4 Blockade - Rubble Blockade 6 (631, -986) 0° (0x) on top -
5 Hex Map - S (499, -1011) 60° (1x) 180° 55.0
6 Blockade - Sand Blockade 2 (766, -1529) 0° (0x) on top -
7 Hex Map - W (634, -1554) 120° (2x) 240° 73.0
8 Blockade - Jungle Blockade 1 (554, -1972) 60° (1x) on top -
9 Hex Map - D (179, -1865) 180° (3x) 240° 68.0
10 Blockade - Water Blockade 4 (7, -2127) 60° (1x) on top -
11 Hex Map - F (-368, -2020) 120° (2x) 240° 69.0
12 Blockade - Rubble Blockade 3 (-540, -2282) 60° (1x) on top -
13 Hex Map - I (-915, -2175) 180° (3x) 240° 79.0
14 16 Space Strip - P (-1418, -2331) 0° (0x) 240° 26.0
15 Hex Map - G (-1967, -2409) 0° (0x) 180° 69.0
16 Hex Map - N (-2105, -2952) 0° (0x) 180° 49.0
17 Hex Map - L (-2152, -3495) 120° (2x) 150° 69.0
18 Ending - Water (-1967, -3817) 150° (3x) - -
19 Tavern - Sand (664, -290) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 3 4
2 V → S Hex Map - V 180° Hex Map - S 4 6
3 S → W Hex Map - S 180° Hex Map - W 5 7
4 W → D Hex Map - W 240° Hex Map - D 60° 6 11
5 D → F Hex Map - D 240° Hex Map - F 60° 4 7
6 V → Sand Hex Map - V 60° Tavern - Sand 240° 5 7
7 F → I Hex Map - F 240° Hex Map - I 60° 5 10
8 I → P Hex Map - I 240° 16 Space Strip - P 60° 3 6
9 P → G 16 Space Strip - P 240° Hex Map - G 60° 3 4
10 G → N Hex Map - G 180° Hex Map - N 5 6
11 N → L Hex Map - N 180° Hex Map - L 7 11
12 L → R Hex Map - L 120° 16 Space Strip - R 300° 4 5
13 L → Water Hex Map - L 150° Ending - Water 3 8


Generated with v6.7.17