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Setup for 2 Player a Game of Quest for El Dorado

Generated on 3/25/2025 1:11:29 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=fe285052eb93400d8206f591deb22cf6

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 545
Difficulty: Very Difficult
Map Difficulty Score: 309.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - White Player 4 - Red Player Number L Jungle Blockade 1 F Rubble Blockade 6 D Water Blockade 4 P Q I G Rubble Blockade 3 M Sand Blockade 2 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
10 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
11 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
12 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
13 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
14 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
15 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 545 299 145
48%
54
18%
25
8%
7
2%
38
13%
9
3%
21
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (433, -259) 300° (5x) on top -
3 Hex Map - L (548, -156) 300° (5x) 120° 69.0
4 Blockade - Rubble Blockade 6 (935, -493) 300° (5x) on top -
5 Hex Map - F (1050, -390) 240° (4x) 180° 69.0
6 Blockade - Water Blockade 4 (1044, -908) 0° (0x) on top -
7 Hex Map - D (912, -933) 120° (2x) 180° 68.0
8 16 Space Strip - P (935, -1442) 60° (1x) 180° 26.0
9 16 Space Strip - Q (1186, -1794) 0° (0x) 180° 26.0
10 Hex Map - I (1094, -2184) 120° (2x) 180° 79.0
11 Blockade - Rubble Blockade 3 (1179, -2702) 0° (0x) on top -
12 Hex Map - G (1047, -2727) 0° (0x) 120° 69.0
13 Blockade - Sand Blockade 2 (1296, -3298) 300° (5x) on top -
14 Hex Map - M (1411, -3195) 180° (3x) 90° 91.0
15 Ending - Water (1781, -3195) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 120° Hex Map - L 300° 5 6
2 L → F Hex Map - L 120° Hex Map - F 300° 5 8
3 F → D Hex Map - F 180° Hex Map - D 5 8
4 D → P Hex Map - D 180° 16 Space Strip - P 3 7
5 P → Q 16 Space Strip - P 180° 16 Space Strip - Q 3 4
6 Q → I 16 Space Strip - Q 180° Hex Map - I 7 13
7 I → G Hex Map - I 180° Hex Map - G 5 6
8 G → M Hex Map - G 120° Hex Map - M 300° 3 4
9 M → Water Hex Map - M 90° Ending - Water 300° 1 2


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