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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/14/2026 4:08:27 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=fe3edf654bb74585a16c00111657c74b

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 557
Difficulty: Very Difficult
Map Difficulty Score: 234.4

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number W Jungle Blockade 5 U Rubble Blockade 6 E Rubble Blockade 3 T Jungle Blockade 1 D Water Blockade 4 J Sand Blockade 2 M Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 557 308 113
37%
59
19%
26
8%
9
3%
46
15%
5
2%
26
8%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (299, 6) 240° (4x) on top -
3 Hex Map - W (409, 389) 120° (2x) 0°, 120° 73.0
4 Blockade - Rubble Blockade 6 (679, 407) 180° (3x) on top -
5 Hex Map - U (547, 932) 0° (0x) 77.0
6 Blockade - Rubble Blockade 3 (544, 950) 180° (3x) on top -
7 Hex Map - E (412, 1475) 0° (0x) 70.0
8 Blockade - Jungle Blockade 1 (409, 1493) 180° (3x) on top -
9 Hex Map - T (277, 2018) 300° (5x) 60° 75.0
10 Blockade - Water Blockade 4 (714, 1790) 240° (4x) on top -
11 Hex Map - D (824, 2173) 120° (2x) 68.0
12 Blockade - Sand Blockade 2 (1094, 2191) 180° (3x) on top -
13 Hex Map - J (962, 2716) 0° (0x) 300° 58.0
14 Hex Map - M (414, 2872) 180° (3x) 330° 91.0
15 Ending - Water (229, 3194) 330° (6x) - -
16 Tavern - Rubble (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 60° Hex Map - W 240° 5 9
2 W → U Hex Map - W Hex Map - U 180° 5 8
3 U → E Hex Map - U Hex Map - E 180° 5 6
4 E → T Hex Map - E Hex Map - T 180° 5 6
5 T → D Hex Map - T 60° Hex Map - D 240° 3 6
6 D → J Hex Map - D Hex Map - J 180° 5 7
7 J → M Hex Map - J 300° Hex Map - M 120° 3 4
8 W → Rubble Hex Map - W 120° Tavern - Rubble 300° 5 7
9 M → Water Hex Map - M 330° Ending - Water 180° 3 6


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