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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/4/2025 8:31:53 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=fe98f5ffc15c42bf8f91e301b90b8557

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 379
Difficulty: Very Difficult
Map Difficulty Score: 674.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number U Rubble Blockade 6 J Rubble Blockade 3 X Jungle Blockade 1 T Jungle Blockade 5 Q P Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 379 227 76
33%
49
22%
9
4%
6
3%
39
17%
4
2%
19
8%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (203, -649) 300° (5x) on top -
3 Hex Map - U (318, -546) 300° (5x) 60°, 180° 77.0
4 Blockade - Rubble Blockade 3 (847, -930) 240° (4x) on top -
5 Hex Map - J (957, -547) 120° (2x) 58.0
6 Blockade - Jungle Blockade 1 (1409, -529) 180° (3x) on top -
7 Hex Map - X (1277, -4) 300° (5x) 69.0
8 Blockade - Jungle Blockade 5 (1456, 14) 180° (3x) on top -
9 Hex Map - T (1324, 539) 0° (0x) 60° 75.0
10 16 Space Strip - Q (1914, 544) 180° (3x) 26.0
11 16 Space Strip - P (1572, 892) 240° (4x) 30° 26.0
12 Ending - Jungle (1599, 1179) 30° (1x) - -
13 Tavern - Rubble (318, -896) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 120° Hex Map - U 300° 1 2
2 U → J Hex Map - U 60° Hex Map - J 240° 1 3
3 J → X Hex Map - J Hex Map - X 180° 1 2
4 X → T Hex Map - X Hex Map - T 180° 7 10
5 T → Q Hex Map - T 60° 16 Space Strip - Q 240° 1 4
6 U → Rubble Hex Map - U 180° Tavern - Rubble 6 7
7 Q → P 16 Space Strip - Q 16 Space Strip - P 180° 1 3
8 P → Jungle 16 Space Strip - P 30° Ending - Jungle 240° 3 7


Generated with v6.10.6