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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/12/2026 5:04:39 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=fe9e70937540434f97771bc28d0e85d4

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 517
Difficulty: Very Difficult
Map Difficulty Score: 675.5

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number X Jungle Blockade 5 R V J Rubble Blockade 3 S Sand Blockade 2 C Water Blockade 4 F Jungle Blockade 1 G Rubble Blockade 6 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
5 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
16 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 517 324 107
33%
73
23%
14
4%
8
2%
61
19%
9
3%
33
10%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (479, -181) 300° (5x) on top -
3 Hex Map - X (594, -78) 180° (3x) 180°, 60° 69.0
4 16 Space Strip - R (229, -468) 0° (0x) 180° 33.0
5 Hex Map - V (592, -858) 240° (4x) 180° 73.0
6 Blockade - Rubble Blockade 3 (495, -1376) 0° (0x) on top -
7 Hex Map - J (363, -1401) 120° (2x) 180° 58.0
8 Blockade - Sand Blockade 2 (812, -1919) 0° (0x) on top -
9 Hex Map - S (680, -1944) 120° (2x) 240° 55.0
10 Blockade - Water Blockade 4 (508, -2206) 60° (1x) on top -
11 Hex Map - C (133, -2099) 240° (4x) 180° 41.0
12 Blockade - Jungle Blockade 1 (-55, -2617) 0° (0x) on top -
13 Hex Map - F (-187, -2642) 240° (4x) 240° 69.0
14 Blockade - Rubble Blockade 6 (-359, -2904) 60° (1x) on top -
15 Hex Map - G (-734, -2797) 180° (3x) 210° 69.0
16 Ending - Water (-919, -3119) 210° (4x) - -
17 Tavern - Rubble (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 3 4
2 X → R Hex Map - X 180° 16 Space Strip - R 1 2
3 R → V 16 Space Strip - R 180° Hex Map - V 1 2
4 V → J Hex Map - V 180° Hex Map - J 3 5
5 J → S Hex Map - J 180° Hex Map - S 1 2
6 X → Rubble Hex Map - X 60° Tavern - Rubble 240° 6 12
7 S → C Hex Map - S 240° Hex Map - C 60° 5 6
8 C → F Hex Map - C 180° Hex Map - F 1 3
9 F → G Hex Map - F 240° Hex Map - G 60° 2 3
10 G → Water Hex Map - G 210° Ending - Water 60° 3 6


Generated with v10.1.1