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Setup for 3 Player a Game of Quest for El Dorado

Generated on 8/25/2025 5:38:17 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=fea3f5e2b8a6419b90034b8c9f918f92

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 389
Difficulty: Very Difficult
Map Difficulty Score: 471.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number X Sand Blockade 2 U Rubble Blockade 3 N Water Blockade 4 T Rubble Blockade 6 E Jungle Blockade 5 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 389 233 93
40%
39
17%
12
5%
6
3%
44
19%
4
2%
10
4%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (525, -103) 300° (5x) on top -
3 Hex Map - X (640, 0) 240° (4x) 60°, 180° 69.0
4 Blockade - Rubble Blockade 3 (1123, -306) 240° (4x) on top -
5 Hex Map - U (1233, 77) 60° (1x) 60° 77.0
6 Blockade - Water Blockade 4 (1440, 239) 240° (4x) on top -
7 Hex Map - N (1550, 622) 0° (0x) 60° 49.0
8 Blockade - Rubble Blockade 6 (2079, 238) 240° (4x) on top -
9 Hex Map - T (2189, 621) 180° (3x) 60° 75.0
10 Blockade - Jungle Blockade 5 (2442, 705) 240° (4x) on top -
11 Hex Map - E (2552, 1088) 60° (1x) 30° 70.0
12 Ending - Jungle (2737, 1410) 30° (1x) - -
13 Tavern - Sand (640, -350) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 120° 16 Space Strip - R 300° 1 2
2 A → X Starting - A 120° Hex Map - X 300° 1 2
3 X → U Hex Map - X 60° Hex Map - U 240° 3 8
4 U → N Hex Map - U 60° Hex Map - N 240° 1 2
5 N → T Hex Map - N 60° Hex Map - T 240° 1 3
6 X → Sand Hex Map - X 180° Tavern - Sand 6 9
7 T → E Hex Map - T 60° Hex Map - E 240° 3 4
8 E → Jungle Hex Map - E 30° Ending - Jungle 240° 3 6


Generated with v6.11.4