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Setup for 3-Player a Game of Quest for El Dorado

Generated on 4/18/2026 6:29:56 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=febded40f8404b5c8ccb01890d27f529

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 557
Difficulty: Very Difficult
Map Difficulty Score: 636.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Yellow Player Number G Rubble Blockade 3 D Sand Blockade 2 O F M Rubble Blockade 6 L Jungle Blockade 5 Q I Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 557 298 146
49%
43
14%
28
9%
7
2%
42
14%
9
3%
23
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (387, -337) 300° (5x) on top -
3 Hex Map - G (502, -234) 240° (4x) 120° 69.0
4 Blockade - Sand Blockade 2 (751, -805) 300° (5x) on top -
5 Hex Map - D (866, -702) 300° (5x) 68.0
6 16 Space Strip - O (976, -194) 120° (2x) 38.0
7 Hex Map - F (1092, 314) 0° (0x) 60° 69.0
8 Blockade - Rubble Blockade 6 (1345, 398) 240° (4x) on top -
9 Hex Map - M (1455, 781) 300° (5x) 60° 91.0
10 Blockade - Jungle Blockade 5 (1754, 787) 240° (4x) on top -
11 Hex Map - L (1864, 1170) 120° (2x) 69.0
12 16 Space Strip - Q (1974, 1678) 120° (2x) 60° 26.0
13 Hex Map - I (2410, 1947) 240° (4x) 90° 79.0
14 Ending - Water (2780, 1947) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 120° Hex Map - G 300° 7 8
2 G → D Hex Map - G 120° Hex Map - D 300° 1 4
3 D → O Hex Map - D 16 Space Strip - O 180° 3 6
4 O → F 16 Space Strip - O Hex Map - F 180° 4 6
5 F → M Hex Map - F 60° Hex Map - M 240° 1 2
6 M → L Hex Map - M 60° Hex Map - L 240° 3 5
7 L → Q Hex Map - L 16 Space Strip - Q 180° 4 10
8 Q → I 16 Space Strip - Q 60° Hex Map - I 240° 4 6
9 I → Water Hex Map - I 90° Ending - Water 300° 3 9


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