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Setup for 4-Player a Game of Quest for El Dorado

Generated on 2/8/2026 12:25:02 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ff4d66944b7d4ffe821ac3f7fcb96ceb

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 512
Difficulty: Very Difficult
Map Difficulty Score: 651.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - White Player 4 - Blue Player Number E Rubble Blockade 3 Q K G Sand Blockade 2 J Jungle Blockade 1 D Rubble Blockade 6 P M Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 512 298 145
49%
51
17%
19
6%
6
2%
41
14%
7
2%
29
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (299, 6) 240° (4x) on top -
3 Hex Map - E (409, 389) 60° (1x) 120° 70.0
4 16 Space Strip - Q (953, 311) 180° (3x) 60° 26.0
5 Hex Map - K (1362, 621) 120° (2x) 120° 62.0
6 Blockade - Sand Blockade 2 (1795, 362) 300° (5x) on top -
7 Hex Map - G (1910, 465) 240° (4x) 120° 69.0
8 Blockade - Jungle Blockade 1 (2389, 284) 300° (5x) on top -
9 Hex Map - J (2504, 387) 60° (1x) 120° 58.0
10 Blockade - Rubble Blockade 6 (2937, 128) 300° (5x) on top -
11 Hex Map - D (3052, 231) 60° (1x) 180° 68.0
12 16 Space Strip - P (3348, -278) 60° (1x) 180° 26.0
13 Hex Map - M (3651, -789) 300° (5x) 210° 91.0
14 Ending - Water (3466, -1111) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 60° Hex Map - E 240° 5 6
2 E → Q Hex Map - E 120° 16 Space Strip - Q 300° 3 6
3 Q → K 16 Space Strip - Q 60° Hex Map - K 240° 3 6
4 K → G Hex Map - K 120° Hex Map - G 300° 5 8
5 G → J Hex Map - G 120° Hex Map - J 300° 3 4
6 J → D Hex Map - J 120° Hex Map - D 300° 5 7
7 D → P Hex Map - D 180° 16 Space Strip - P 1 3
8 P → M 16 Space Strip - P 180° Hex Map - M 1 2
9 M → Water Hex Map - M 210° Ending - Water 60° 1 2


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