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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/29/2025 7:19:46 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ff55ffc90ccb401a8d43765684218d06

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 431
Difficulty: Very Difficult
Map Difficulty Score: 265.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number I Jungle Blockade 5 K Rubble Blockade 6 D Rubble Blockade 3 H Water Blockade 4 N Sand Blockade 2 F Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 431 268 143
53%
50
19%
11
4%
5
2%
42
16%
6
2%
11
4%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (483, -306) 240° (4x) on top -
3 Hex Map - I (593, 77) 300° (5x) 120° 79.0
4 Blockade - Rubble Blockade 6 (934, -338) 300° (5x) on top -
5 Hex Map - K (1049, -235) 240° (4x) 120° 62.0
6 Blockade - Rubble Blockade 3 (1344, -728) 300° (5x) on top -
7 Hex Map - D (1459, -625) 60° (1x) 60° 68.0
8 Blockade - Water Blockade 4 (1758, -619) 240° (4x) on top -
9 Hex Map - H (1868, -236) 300° (5x) 60° 59.0
10 Blockade - Sand Blockade 2 (2213, -308) 240° (4x) on top -
11 Hex Map - N (2323, 75) 240° (4x) 49.0
12 Blockade - Jungle Blockade 1 (2684, 93) 180° (3x) on top -
13 Hex Map - F (2552, 618) 180° (3x) 330° 69.0
14 Ending - Jungle (2367, 940) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → I Starting - B 60° Hex Map - I 240° 7 8
2 I → K Hex Map - I 120° Hex Map - K 300° 7 13
3 K → D Hex Map - K 120° Hex Map - D 300° 7 12
4 D → R Hex Map - D 60° 16 Space Strip - R 240° 2 6
5 D → H Hex Map - D 60° Hex Map - H 240° 5 13
6 H → N Hex Map - H 60° Hex Map - N 240° 7 11
7 N → F Hex Map - N Hex Map - F 180° 3 5
8 F → Jungle Hex Map - F 330° Ending - Jungle 180° 3 8


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