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Setup for 2 Player a Game of Quest for El Dorado

Generated on 6/10/2025 3:08:25 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ffa8a2bae0e64064a2dbd5124fdba298

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 508
Difficulty: Very Difficult
Map Difficulty Score: 704.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - White Player 4 - Red Player Number G Jungle Blockade 1 M Rubble Blockade 3 K Jungle Blockade 5 P E I Water Blockade 4 D Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 508 283 153
54%
43
15%
23
8%
6
2%
34
12%
7
2%
17
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (207, 162) 240° (4x) on top -
3 Hex Map - G (317, 545) 240° (4x) 60° 69.0
4 Blockade - Rubble Blockade 3 (800, 239) 240° (4x) on top -
5 Hex Map - M (910, 622) 300° (5x) 60° 91.0
6 Blockade - Jungle Blockade 5 (1163, 706) 240° (4x) on top -
7 Hex Map - K (1273, 1089) 300° (5x) 62.0
8 16 Space Strip - P (1431, 1594) 60° (1x) 60° 26.0
9 Hex Map - E (1734, 1863) 180° (3x) 60° 70.0
10 Blockade - Water Blockade 4 (2217, 1557) 240° (4x) on top -
11 Hex Map - I (2327, 1940) 180° (3x) 120° 79.0
12 Blockade - Sand Blockade 2 (2668, 1525) 300° (5x) on top -
13 Hex Map - D (2783, 1628) 60° (1x) 90° 68.0
14 Ending - Jungle (3153, 1628) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 60° Hex Map - G 240° 1 2
2 G → M Hex Map - G 60° Hex Map - M 240° 3 4
3 M → K Hex Map - M 60° Hex Map - K 240° 1 3
4 K → P Hex Map - K 16 Space Strip - P 180° 1 3
5 P → E 16 Space Strip - P 60° Hex Map - E 240° 7 12
6 E → I Hex Map - E 60° Hex Map - I 240° 1 2
7 I → D Hex Map - I 120° Hex Map - D 300° 7 9
8 D → R Hex Map - D 180° 16 Space Strip - R 3 5
9 D → Jungle Hex Map - D 90° Ending - Jungle 300° 1 4


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