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Setup for 4 Player a Game of Quest for El Dorado

Generated on 10/21/2025 11:49:14 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ffb52d1ec39f4b83a661f1418667757c

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 422
Difficulty: Difficult
Map Difficulty Score: 216.6

9 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number L X V T P D Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
5 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
9 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 422 244 100
41%
67
27%
12
5%
7
3%
22
9%
7
3%
5
2%
21
9%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - L (501, 233) 240° (4x) 0°, 120° 69.0
3 Hex Map - X (548, 776) 180° (3x) 300° 69.0
4 Hex Map - V (46, 1010) 120° (2x) 73.0
5 Hex Map - T (93, 1553) 60° (1x) 75.0
6 16 Space Strip - P (94, 1943) 180° (3x) 26.0
7 Hex Map - D (2, 2331) 60° (1x) 330° 68.0
8 Ending - Water (-183, 2653) 330° (6x) - -
9 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 60° Hex Map - L 240° 7 10
2 L → X Hex Map - L Hex Map - X 180° 5 10
3 X → V Hex Map - X 300° Hex Map - V 120° 5 8
4 V → T Hex Map - V Hex Map - T 180° 3 6
5 L → Rubble Hex Map - L 120° Tavern - Rubble 300° 6 10
6 T → P Hex Map - T 16 Space Strip - P 180° 8 15
7 P → D 16 Space Strip - P Hex Map - D 180° 7 14
8 D → Water Hex Map - D 330° Ending - Water 180° 3 8


Generated with v7.3.3