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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/28/2026 4:59:27 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ffc9dba49ebe4ca280a13ad5b53a29ed

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades
Map Traverse Score: 485
Difficulty: Very Difficult
Map Difficulty Score: 226.2

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Red Player 3 - White Player Number I Jungle Blockade 5 K Jungle Blockade 1 M Rubble Blockade 6 Q F O D Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - I 60° (1x) 80 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - M 300° (5x) 92 37 18 4 8 1 2 1 3 0 0 0 0
8 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - F 0° (0x) 70 37 12 8 3 1 3 2 8 0 0 0 0
10 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - D 0° (0x) 69 37 19 11 3 1 3 0 0 0 0 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 485 260 140
54%
38
15%
23
9%
5
2%
27
10%
7
3%
20
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Jungle Blockade 5 (345, -72) 240° (4x) on top -
3 Hex Map - I (455, 311) 60° (1x) 60° 80.0
4 Blockade - Jungle Blockade 1 (800, 239) 240° (4x) on top -
5 Hex Map - K (910, 622) 180° (3x) 60° 62.0
6 Blockade - Rubble Blockade 6 (1301, 472) 240° (4x) on top -
7 Hex Map - M (1411, 855) 300° (5x) 92.0
8 16 Space Strip - Q (1412, 1245) 0° (0x) 26.0
9 Hex Map - F (1502, 1633) 0° (0x) 70.0
10 16 Space Strip - O (1594, 2023) 180° (3x) 38.0
11 Hex Map - D (1684, 2411) 0° (0x) 330° 69.0
12 Ending - Jungle (1499, 2733) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 60° Hex Map - I 240° 7 10
2 I → K Hex Map - I 60° Hex Map - K 240° 7 11
3 K → M Hex Map - K 60° Hex Map - M 240° 6 10
4 M → Q Hex Map - M 16 Space Strip - Q 180° 4 10
5 Q → F 16 Space Strip - Q Hex Map - F 180° 7 12
6 F → O Hex Map - F 16 Space Strip - O 180° 3 6
7 O → D 16 Space Strip - O Hex Map - D 180° 7 10
8 D → Jungle Hex Map - D 330° Ending - Jungle 180° 3 7


Generated with v11.2.9