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Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/26/2024 1:53:17 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=046c207cf73945b0900b57c770ee86b3

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 415
Difficulty: Very Difficult
Map Difficulty Score: 301.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
A Player 1 - Blue Player 2 - White Player 3 - Yellow Player 4 - Red Player Number H Jungle Blockade 1 D Rubble Blockade 6 N Rubble Blockade 3 Q J F Jungle Blockade 5 O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 415 261 108
41%
55
21%
11
4%
5
2%
52
20%
4
2%
26
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (437, -228) 240° (4x) on top -
3 Hex Map - H (547, 155) 240° (4x) 60° 59.0
4 Blockade - Rubble Blockade 6 (846, 161) 240° (4x) on top -
5 Hex Map - D (956, 544) 240° (4x) 300° 68.0
6 Blockade - Rubble Blockade 3 (925, 547) 120° (2x) on top -
7 Hex Map - N (546, 934) 60° (1x) 49.0
8 16 Space Strip - Q (729, 1324) 0° (0x) 26.0
9 Hex Map - J (637, 1712) 0° (0x) 58.0
10 Blockade - Jungle Blockade 5 (907, 1730) 180° (3x) on top -
11 Hex Map - F (775, 2255) 60° (1x) 69.0
12 16 Space Strip - O (1067, 2763) 300° (5x) 30° 38.0
13 Ending - Jungle (1227, 3049) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 60° Hex Map - H 240° 5 9
2 H → D Hex Map - H 60° Hex Map - D 240° 4 9
3 D → N Hex Map - D 300° Hex Map - N 120° 4 6
4 N → Q Hex Map - N 16 Space Strip - Q 180° 5 8
5 Q → J 16 Space Strip - Q Hex Map - J 180° 7 9
6 J → F Hex Map - J Hex Map - F 180° 5 8
7 F → O Hex Map - F 16 Space Strip - O 180° 1 2
8 O → Jungle 16 Space Strip - O 30° Ending - Jungle 240° 3 7


Generated with v6.1.5