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Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/28/2024 10:05:14 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0ebefe00baca43178773eb64285d6f7a

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 520
Difficulty: Very Difficult
Map Difficulty Score: 793.4

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  Cave  
B Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number V Jungle Blockade 5 I Rubble Blockade 6 T Jungle Blockade 1 D Rubble Blockade 3 X Sand Blockade 2 N Water Blockade 4 K Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
15 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 520 308 143
46%
70
23%
14
5%
7
2%
40
13%
7
2%
3
1%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (479, -181) 300° (5x) on top -
3 Hex Map - V (594, -78) 0° (0x) 180°, 60° 73.0
4 Blockade - Rubble Blockade 6 (588, -596) 0° (0x) on top -
5 Hex Map - I (456, -621) 180° (3x) 180° 79.0
6 Blockade - Jungle Blockade 1 (632, -1139) 0° (0x) on top -
7 Hex Map - T (500, -1164) 180° (3x) 180° 75.0
8 Blockade - Rubble Blockade 3 (949, -1682) 0° (0x) on top -
9 Hex Map - D (817, -1707) 240° (4x) 180° 68.0
10 Blockade - Sand Blockade 2 (629, -2225) 0° (0x) on top -
11 Hex Map - X (497, -2250) 240° (4x) 120° 69.0
12 Blockade - Water Blockade 4 (700, -2899) 300° (5x) on top -
13 Hex Map - N (815, -2796) 180° (3x) 60° 49.0
14 Hex Map - K (1178, -2329) 180° (3x) 90° 62.0
15 Ending - Water (1548, -2329) 90° (2x) - -
16 Tavern - Sand (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 1 2
2 V → I Hex Map - V 180° Hex Map - I 5 11
3 I → T Hex Map - I 180° Hex Map - T 7 8
4 T → D Hex Map - T 180° Hex Map - D 1 3
5 D → X Hex Map - D 180° Hex Map - X 1 3
6 V → Sand Hex Map - V 60° Tavern - Sand 240° 6 11
7 X → N Hex Map - X 120° Hex Map - N 300° 1 2
8 N → K Hex Map - N 60° Hex Map - K 240° 3 5
9 K → Water Hex Map - K 90° Ending - Water 300° 3 8


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